War of the Chosen - Season 8 Databank
About this Website
I wanted to create this website, both to give me some experience doing more programming with PHP and databases, but also because I thought it would be fun to have a handy place to look up stats from Christopher Odd's XCOM 2: War of the Chosen YouTube series at a glance.
Stat Definitions
As with in Season 7, in Season 8 Wolfeson and I have agreed to count stats similarly for the season. Below, we explain how different actions are tracked.
Shots
Actions that fall into one of the following three categories are counted as a "shot":
- Any ranged attacks with a gun (rifle, cannon, sniper, bullpup, pistol, etc.) meant to cause damage to the enemy.
- This includes all gun shots towards enemies, shots to explode claymores, shots towards cars or explosives meant to damage enemies, and skills like Charge.
- Actions that fall outside this definition include actions not meant to cause damage, such as Demolition.
- Any chance-based shot with another weapon that relies on the soldier's aim stat and is meant to cause damage to the enemy.
- This includes non-guaranteed flamethrower shots, justice and wrath (as the chance-based component of the attack is ranged), whiplash, and abilities such as soul shot and electric fingers.
- Actions that fall outside this definition include grenades, rockets, guaranteed flamethrower attacks, and all psi stat-based psionic attacks.
- Any ranged action taken to complete a mission objective that causes damage
- This includes shots taken against mission objectives such as psionic transmitter nodes, destroy device objectives, and the chosen sarcophagus.
Overwatch
Any shot as defined above that is a reaction action will be considered an overwatch shot.
"Other" Attacks
Attacks classified as "other" are attacks that aren't considered shots but are still generally counted for EAS. This includes:
- Melee attacks, including skulljack attacks and bladestorm-like reaction shots
- Chance-based psionic attacks, such as insanity and domination
- Hacking attempts to shut down or take control of enemy units
Damage
We attempt to credit all damage caused by units, either directly or indirectly. This includes:
- Any attack that directly causes damage to an enemy unit
- Any attack that results in incidental damage, such as fall damage or explosive damage
- Attacks from Claymores will be credited towards the person who threw the Claymore. If another person triggers the Claymore by throwing a grenade on it, they will get credit for their grenade's share of the damage.
- Status effect damage such as acid, fire, etc. will be credited towards the attacker that caused the enemy to receive that status effect. If an enemy unit is not directly tagged with a status, but is standing on a space that causes it to gain the effect when it moves, the damage is credited toward the attacker. No damage credit is given for enemy units who happen to traverse through status-causing areas afterward.
- Damage done against mission objectives caused by shots as defined under definition (3) under shots is counted.
- Damage from units summoned by a soldier (e.g. Psi Zombies or Templar Ghosts) are credited to the summoning soldier.
- Damage caused by mind controlled or dominated units are not counted towards the controlling soldier.
- Damage caused by Holy Warrior kills are not counted.
- Damage from random environmental effects that soldiers have no control over (e.g. units spreading fire or poison to each other) do not count
- Damage which is absorbed by an enemy unit's shields is counted.
Kills
Generally, any kill caused by damage credited towards a soldier as outlined above is also credited towards that player. The only additional note is that while Holy Warrior damage is not credited towards a soldier, the additional kill is credited.
Summoned units such as Psi Zombies that are killed when their controller is killed or disoriented are not counted.
MVP Calculations
I am also doing my own MVP calculations. While the mod in the game that awards MVP is cool, it can make some really wonky decisions. So I'm doing my own points based MVP calculations, with the following points system. Note, this system has been changed from previous systems, dropping the counting of shots and instead trying to get a more dynamic accuracy score by using EAS instead:
- EAS Score is multiplied by 5
- Damage: 1pt for every point of enemy damage
- Kills: 2pt for Lost kill, 10pts for ADVENT/Alien kill, 15pts for a Boss Alien Kill, 20pts for a Chosen or Alien Ruler kill
- Healing: Each HP healed is worth 1pt
MVP Definitions
Below are some definitions for some terms used in the above MVP calculations:
- Boss Aliens: Boss Pod Leaders are defined as Sectopod-class units, Gatekeeper-class units, and Avatars. This list may also be expanded based on the inclusion of other modded enemies as needed.
- EAS: EAS, or Expected Accuracy Score, is a reflection of a soldier's actual accuracy as compared to the soldier's expected accuracy based on the shot % of all shots taken. The following is an overview of how EAS is calculated:
- All shots as defined above are counted in the EAS calculations.
- Any hostile action directed at an enemy unit that has a % roll is included in EAS calculations. In addition to shots, this includes melee attacks, hacks attempts to shut down or take control of enemy units, skulljack attacks (but not the followup hack), and psi abilities such as insanity or domination.
- Other percentage-based actions not taken against an enemy unit, such as hacking doors or towers is not counted towards the EAS score.
- Attacks by created/hacked/mind-controlled units under a soldier's control are not counted.
- Attacks which miss due to a target having a special ability such as Lightning Reflexes or Deflect are counted as having a 0% chance to hit for EAS calculations.
- For each qualifying action, a "hit" is given a score of 1 - hit %. For example, a 75% shot that is hit is given a score of 0.25 (1 - 0.75). A guaranteed hit is given a score of 0 (1 - 1).
- For each qualifying action, a "miss" is given a score of 0 - hit %. For example, a 75% shot that is missed is given a score of -0.75 (0 - 0.75). A guaranteed miss is given a score of 0 (0 - 0)
- "All things being equal," out of four 75% shots, three should hit, giving a total EAS score of 0: 0.25 + 0.25 + 0.25 - 0.75 = 0.
- The EAS from all of a soldier's shots and other attacks that qualify are added up to give their Total EAS. This can be done on both the mission and campaign levels. This can also be done to give missions themselves (and indeed the entire campaign) an overall EAS score.
Season MVP
On the Statistics page I have a section for season MVP. That is calculated the same way, except for the following:
- I still use shots instead of EAS (as EAS is harder to extrapolate campaign-wide for EAS purposes) and are worth 1pt for a hit and -1pt for miss
- No bonus for Boss, Ruler, or Chosen kills. All Aliens are worth 10 points. Lost are still worth 2 points.
About the Series
Obviously, this series is played by and posted by Christopher Odd, but I wanted to post some possibly useful links about and surrounding it anyway:
XCOM 2: War of the Chosen Season 8 Links
- War of the Chosen Season 8 YouTube Playlist
- Season 8 Gameplay Mod List
- Season 8 Cosmetics Mod List
- Season 8 Complete Character Pool
- Season 8 Roleplay Logs:
Christopher Odd Links
- Christopher Odd's YouTube Channel
- Christopher Odd's Twitter
- Christopher Odd's Discord
- Christopher Odd's Patreon